I still haven't finished the main quest of Skyrim, didn't try all factions, haven't played for months now... I've been thinking about it. I say I don't have the time to play but obviously I find time to write and draw. So it's a choice, I favor fanwork over playing the game.
...I think I've understood why I feel so bad at ease when I think of playing the game.
I fear it won't be as great as all I imagine in my stories. It's the same for Morrowind and Oblivion, I've played only as long as it entertained me. I didn't play the expansions of Morrowind much, and didn't plays those of Oblivion at all because I didn't want to dl pirate copies and couldn't buy them. I only read walkthrough to get the lore information I needed. I'm still nostalgic about those games I love but don't play them. I rather let me sink in Tamriel, think of the places, of the people.
I can almost smell the damp and earthy smell of the mushrooms and swamps of the Bittercoast, the dusty caress of wind carrying ashes in Vvardenfell's wastelands, the brustling trees and the soft grass of the Great Forest, the bright sun reflecting on rivelets and the pure transparent bays of the Summerset Isles, the heat and depth of the jungles, the majestic towers of recluded wizards and the lost ancient shrines burried under luxuriant vegetation... What? We've never seen the archipelago? I've been there and it was great.
I feel like I'm over there more in my mind than when playing games. And the characters and plots I imagine are more alive and surprising than what any AI could propose.
I've never really been a gamer, I'm not a huge reader, I don't watch lots of movies and series... I'm a man of action. I can't help but analyze everything and think of how it could be improved. I prefer to watch making-off than movies, to conceive a game than to play it, to write than to read. It's always been so since I'm a child.
I'm a creator, a builder, an artist, I find my joy in expression and social relationship, sharing, reacting, giving. And it feels so alien in this modern consumer society in which all talk and none listens.
And in the naked light I saw
Ten thousands people maybe more
People talking without speaking
People hearing without listening
People writing songs that voices never shared
...Feels familiar?
"Fools", said I, "You do not know
Silence like a cancer grows
Hear my words that I might teach you
Take my arms that I might reach you"
Now you may understand why I want to write books,
direct games and movies...
Simply to catch your attention and tell you that
life is brighter than you think if you open the curtains.
(lyrics from The Sound of Silence, by Simon & Garfunkel)![]()
A nice detective story in Cyrodiil. Dark Brotherhood, Morag Tong...

TES - The Comical Swork of DismayDescription: Simply what happens when the Fighters Guild celebrates its millenium anniversary and Sheogorath wants to join in the party...
The Comical Swork of Dismay
by Nedhelas the Magnificent
The Fighters Guild had been working restlessly to celebrate a millenia of existence of their faction. A fantastic ceremony was to happen in the arena of the Imperial City in presence of the Emperor and many honorable warriors of all sorts from every corner of the Empire. All the provincial heads of the guild were to be present as well and, of course, many guild members and appreciators were expected. The whole city was in a thrill and all awaited th
What happens when the Fighters Guild celebrate its millenium anniversary and Sheogorath wants to join in the party

An Oblivion Crisis joke

When the Dragonborn meets the Nerevarine

A vision of Skyrim's quest "Diplomatic Immunity"

What you need to know to understand the Daedra
But I so agree with the size of towns ingame... Back to Morrowind I dreamed of cities being 50 times larger at least, having crowds of hundreds of citizens filling the streets... The development time would just be terribly huge if the world was to be so large though... Or it would require to set the story in a smaller area and detail it more...
So, well, that's also why I prefer writing, words have less limitations. ...I admit I lately started dreaming of making a filmed series with live actors playing the plots of my Drakelowe Mysteries. I wonder what Bethesda would think of that? I'm currently writing the second mystery but I'm not lacking of ideas for the next ones, with Ayleid ruins, vampires, werewolves, Daedra, crazy mages and all there's always something to imagine!
And I've very glad we share common visions
As a child I've always been very vigilant, observing the world and people around me with wondering eyes, analyzing the tales I was told, the movies and cartoons I watched... Trying to understand what made a story believable and realistic. I often said "that's a stupid reaction, no one would ever do that in such a situation!". That's why I focused my energy in imagining credible stories and reproducing realistic atmospheres in an immersive way. I tried to find the borders of this, played with them, learned to choose my words to induce more than a meaning at a time because real world is so, complex and subtle.
I'm still learning of course but I think I'm doing good and it's an immense pleasure when I can take people on an adventure through my stories. The TES books I write are a challenge I really love.
Thank you very much for your kind words, they touch me dearly